Another Battle Report is up over at forgotmytea - this time we played the Train Heist scenario from Ripples of Fate. I very much recommend listening to the suggested music as you read...!
This was my second game as Dreamer (yes, getting more and more into Neverborn...). Summoning with him is great fun, and he has a fantastic support toolbox. I'll try and get some more Battle Reports up soon, as well as painting progress once I've finished greenstuffing all of Chompy's gaps!
Thursday 8 December 2016
Thursday 10 November 2016
Battle Report - Lucid Dreaming
This week, the Neverborn faced off against the Arcanists in the Trickster's Scenario.
Friday 28 October 2016
Pandora vs. Shenlong - Steampunk Chores
In our first game in Weeks 7 & 8 of the Divergent Paths Event, we played the Child's Encounter - Steampunk Chores. In this Scenario, each Crew would earn VP for delivering at least two Scrap Markers to the Child in the centre of the board each turn. A pile of Scrap to each side of the board on the Centreline provided a source of Scrap Markers.
Scheme Pool: Hunting Party, Catch and Release, Show of Force and Occupy Their Turf
Neverborn:
Pandora with Voices, Aether Connection and Fugue State
Primordial Magic
Spawn Mother
Bad Juju with Eternal Fiend and Malifaux Provides
Doppleganger
Johanna
Will O' The Wisp
Will O' The Wisp
Schemes: Hunting Party, Catch and Release
Ten Thunders:
Shenlong
Sensei Yu
Lone Swordsman
Tengu
Wandering River Monk
Wandering River Monk
Shadow Effigy
Schemes: Convict Labour, Show of Force
Deployment:
Turn 1 saw both crews advance forwards, with a Wandering River Monk going for each pile of scrap, dropping Scheme Markers on the way (for Convict Labour). The Spawn Mother ran forwards and placed an Egg Marker for one of the Wisps to hatch. Pandora managed to Paralyse the Lone Swordsman and give him Mood Swings, a rather rude combo that alongside the Doppleganger almost guaranteed the Neverborn the first two Activations of Turn 2.
The newly summoned Gupps went to contest the right-hand pile of scrap while the Doppleganger moved up to contest the one on the left, although failed to use her mimicked (1) The Wisps' Call to keep the Wandering River Monk in place, and it wandered off with two Scrap Markers.
The Neverborn took the Initiative on Turn 2, charging the Wandering River Monk with the immortal Bad Juju, leaving it on low health and failing to score for Hunting Party. Pandora activated after the Paralysed Lone Swordsman and used two wins with Incite to push herself into Misery range of the Monk, Lone Swordsman and Shenlong. She attempted to Paralyse the Lone Swordsman again, but realised she was engaged with Shenlong, and Paralysed him instead. Not wanting to give up an easy Hunting Party VP, Pandora left the Wandering River Monk on 1 HP after her Inflicts, with her aura from Fugue State covering the Child Marker in case the Monk managed to get close enough to score.
Meanwhile, the Spawn Mother pumped out some more Gupps and killed a Tengu with a charge, scoring for Hunting Party while the little Swampfiends got to work gathering up Scrap. Sensei Yu attempted to heal the Wandering River Monk with Focus +2, but managed to flip nothing higher than a 3 (yet again, the cards really seemed to despise the Ten Thunders...). The Monk made a break for it anyway, but only managed to deliver one of it's two Scrap Markers, with no cards to cheat with after Pandora's Inflict spam.
The Doppleganger took a Scrap and headed for the centre, and Johanna stepped up to contest the Child Marker - which probably should have terrified Shenlong if either of us had realised he was a Tyrant! The Primordial Magic used it's Nullify to make the Lone Swordsman Insignificant, but also to cause damage from Misery.
With nothing contesting the centre, the Lone Swordsman scored for Show of Force.
The Ten Thunders reflipped Initiative for Turn 3 and won, allowing an angry Lone Swordsman to straight up remove Johanna, hitting his trigger that ignores Hard to Kill. Pandora made him suffer with Misery, taking him down with the help of the Primordial Magic, while the Doppleganger borrowed Bad Juju's Attack Action to deal with a Peasant for Hunting Party before continuing towards the centre to score. Bad Juju, given Slow and pushed backwards by Sensei Yu, did all he could - walk forwards.
The Spawn Mother pumped out even more Gupps and together they dominated the right flank.
Again, with no Neverborn contesting the centre, Sensei Yu scored for Show of Force.
Shenlong managed to shut Pandora down on Turn 4 by preventing her from using Soulstones and leaving her unable to deal with the rest of the attacks coming her way. Not before made him hit himself a few times, though!
The Effigy attempted to run away and avoid giving up points for Hunting Party, but Bad Juju cut it off.
The Doppleganger and one of the Gupps managed to deliver enough Scrap and to score and secured the victory for the Neverborn by getting another from Catch and Release on the last turn- it had been a close game, VP wise, up until this point, despite the heavy losses on the Ten Thunders side.
Scheme Pool: Hunting Party, Catch and Release, Show of Force and Occupy Their Turf
Neverborn:
Pandora with Voices, Aether Connection and Fugue State
Primordial Magic
Spawn Mother
Bad Juju with Eternal Fiend and Malifaux Provides
Doppleganger
Johanna
Will O' The Wisp
Will O' The Wisp
Schemes: Hunting Party, Catch and Release
Ten Thunders:
Shenlong
Sensei Yu
Lone Swordsman
Tengu
Wandering River Monk
Wandering River Monk
Shadow Effigy
Schemes: Convict Labour, Show of Force
Deployment:
Turn 1 saw both crews advance forwards, with a Wandering River Monk going for each pile of scrap, dropping Scheme Markers on the way (for Convict Labour). The Spawn Mother ran forwards and placed an Egg Marker for one of the Wisps to hatch. Pandora managed to Paralyse the Lone Swordsman and give him Mood Swings, a rather rude combo that alongside the Doppleganger almost guaranteed the Neverborn the first two Activations of Turn 2.
The newly summoned Gupps went to contest the right-hand pile of scrap while the Doppleganger moved up to contest the one on the left, although failed to use her mimicked (1) The Wisps' Call to keep the Wandering River Monk in place, and it wandered off with two Scrap Markers.
The Neverborn took the Initiative on Turn 2, charging the Wandering River Monk with the immortal Bad Juju, leaving it on low health and failing to score for Hunting Party. Pandora activated after the Paralysed Lone Swordsman and used two wins with Incite to push herself into Misery range of the Monk, Lone Swordsman and Shenlong. She attempted to Paralyse the Lone Swordsman again, but realised she was engaged with Shenlong, and Paralysed him instead. Not wanting to give up an easy Hunting Party VP, Pandora left the Wandering River Monk on 1 HP after her Inflicts, with her aura from Fugue State covering the Child Marker in case the Monk managed to get close enough to score.
Meanwhile, the Spawn Mother pumped out some more Gupps and killed a Tengu with a charge, scoring for Hunting Party while the little Swampfiends got to work gathering up Scrap. Sensei Yu attempted to heal the Wandering River Monk with Focus +2, but managed to flip nothing higher than a 3 (yet again, the cards really seemed to despise the Ten Thunders...). The Monk made a break for it anyway, but only managed to deliver one of it's two Scrap Markers, with no cards to cheat with after Pandora's Inflict spam.
The Doppleganger took a Scrap and headed for the centre, and Johanna stepped up to contest the Child Marker - which probably should have terrified Shenlong if either of us had realised he was a Tyrant! The Primordial Magic used it's Nullify to make the Lone Swordsman Insignificant, but also to cause damage from Misery.
With nothing contesting the centre, the Lone Swordsman scored for Show of Force.
The Ten Thunders reflipped Initiative for Turn 3 and won, allowing an angry Lone Swordsman to straight up remove Johanna, hitting his trigger that ignores Hard to Kill. Pandora made him suffer with Misery, taking him down with the help of the Primordial Magic, while the Doppleganger borrowed Bad Juju's Attack Action to deal with a Peasant for Hunting Party before continuing towards the centre to score. Bad Juju, given Slow and pushed backwards by Sensei Yu, did all he could - walk forwards.
The Spawn Mother pumped out even more Gupps and together they dominated the right flank.
Again, with no Neverborn contesting the centre, Sensei Yu scored for Show of Force.
Shenlong managed to shut Pandora down on Turn 4 by preventing her from using Soulstones and leaving her unable to deal with the rest of the attacks coming her way. Not before made him hit himself a few times, though!
The Effigy attempted to run away and avoid giving up points for Hunting Party, but Bad Juju cut it off.
The Doppleganger and one of the Gupps managed to deliver enough Scrap and to score and secured the victory for the Neverborn by getting another from Catch and Release on the last turn- it had been a close game, VP wise, up until this point, despite the heavy losses on the Ten Thunders side.
Wednesday 19 October 2016
Painting Log - Gupps!
Tuesday 18 October 2016
Pandora vs. Ironsides - Day in Court
In my second game as Pandora (the first being against Yan Lo, in which she and her Incorporeal buddies were ripped apart by Ca Attacks), I played the 'Day In Court' Encounter for Divergent Paths, trying to influence the fate of the Self-Righteous Man. In this Scenario, there is a 50mm Judge Marker in the centre of the board. The first crew to take damage from an enemy Attack Action would score 3 VP. Until then, all models had access to two Ca Actions - Litigate, and Approach the Bench. The first Action hands out Fees +1, which causes you to take +1 damage when you damage an enemy, and take 1 damage per Fees if you are within 3" of the Judge at the end of the Turn. The second action forces the enemy to take a walk towards the Judge.
Neverborn:
Pandora with Voices, Fugue State and Aether Connection
Primordial Magic (proxied by an old metal Sorrow)
Iggy with Depression
Doppleganger with Mimic's Blessing
Johanna
Guild Lawyer
Sorrow
Sorrow
Gupps
Schemes: Leave Your Mark, Public Demonstration
Arcanists:
Ironsides with Arcane Reservoir, Iron Determination and Warding Runes
Arcane Emissary with Ironsides' Conflux
Angelica
Amina Naidu with Warding Runes (proxied by a suitable model from the female multipart kit)
Oxfordian Mage with Blood Ward
Oxfordian Mage with Doom Ward
Performer
Schemes: Leave Your Mark, Hunting Party
Deployment:
Turn 1 began with the Lawyer handing out Fees to Angelica and advancing to get into position for Public Demonstration.
Ironsides then activated and revealed her gameplan... "You Lookin' at Me?"! This (1) Action pushes a model it's Cg towards her and forces them to make an attack. Uhoh. The Lawyer was incensed by her taunts, making a move towards her, but managed to cheat high enough to avoid getting close enough to start a fight. At this point, though, it was pretty clear to whom that 3 VP was going to!
While the Neverborn stalled for time by moving the Primordial Magic away behind a building and a Gupps around the other side, Angelica activated and used her Encore to push one of the Mages into range of the Lawyer.
Iggy ran forwards to allow the Sorrow to piggyback along with Misery Loves Company, but not before being pulled a little further by Amina's Summons. Burning wouldn't give the 3 VP away, so he set one of the Mages on fire.
The white-haired Oxfordian Mage discarded a card to take three Ca actions - fees, fees and more fees! The poor Lawyer ended up with Fees +3, meaning he'd be taking 3 damage at the end of the turn.
Pandora tried to make the most of the two Sorrow's Misery auras, but played it safe for now, not causing many Wp duels. The Doppleganger and Johanna both tried to Rebel Yell the Lawyer's Fees away, but just couldn't find the Rams they needed. The second Mage activated and lowered the Burning condition on their friend by 1.
Not seeing any way to escape the inevitable, the Doppleganger didn't cheat the initiative on Turn 2, allowing the Arcanists to go first. Ironsides chose a Sorrow to incite with her "You Lookin' at Me?" and, despite cheating low as much as possible (even with a Black Joker to hit!), the Sorrow gave up the 3 VP, and only for a single damage, too.
Ironsides repositioned to contest the Judge, allowing Pandora to walk forwards and punish her by making her hit herself repeatedly, even flipping a Red Joker for damage. After soulstones, Ironsides was left on 3 wounds - a single failed Wp duel would end her, thanks to the three Misery auras, but the two Sorrows and the Lawyer would score 3 VP at the end of the Turn from her being within 4" of them. Of course, the Lawyer would have to survive a second round of Fees first...!
Iggy survived a barrage from one of the Mages, but came out of it with Slow, meaning all he could do was walk up to Amina and the Mages and use his (0) to give them a Wp debuff. Moving up also meant he could protect the Sorrows with Martyr, which could lead to some VP being saved!
The lefthand Sorrow activated and used his (2) to Paralyse the Arcane Emissary - an action I had underestimated as the Sorrows are so slow and fragile! Angelica used her Encore to reposition the Emissary.
Amina activated and dropped a mountain of paperwork on Iggy, dealing with him and his Martyr aura so that one of the Oxfordian Mages could guarantee a kill on one of the Sorrows - with 1 wound left and a minimum damage of 2, Pandora's Martyr couldn't help the poor Sorrow.
The Doppleganger and Johanna tried again to help the Lawyer out, but with no cards left in hand and miserable luck neither could fish out the Rams they needed. This left the last Sorrow to sway the Judge, luckily not missing the 5 of anything he needed to escape Ironsides.
Meanwhile, away from all this chaos, the Performer tried to take on the Gupps, who left her on 1 wound in return. On the other side of the board, the Primordial Magic made its way forwards some more for Leave Your Mark.
At the end of the Turn, the Lawyer succumbed to his Fees before he could score for Public Demonstration, meaning the Neverborn could only score a single VP from it alongside the 1 VP from having the Judge swayed to their side. The Arcanists had managed to score for Hunting Party, meaning the score was now 4-2 to the Arcanists.
Due to the Neverborn flipping a Black Joker for initiative, Ironsides got to start Turn 3, using her Adrenaline to heal up and hitting Pandora, only for her to slip away with Fading Memories, positioning her where she could engage Ironsides, the Mage, the Emissary and Amina.
Pandora activated after Ironsides, cranking up the Misery, using her (0) Incite to deal damage to Ironsides twice, her Voices upgrade preventing the damage from being reduced. Three uses of (1) Incite was enough to grind Ironsides down, as well as one of the Mages, thanks to the two Misery auras increasing the damage of a failed Incite test to 3!
The Gupps foolishly activated before the Performer, forgetting about Manipulative and failing to do the last bit of damage needed and letting it run off into the Neverborn half of the table.
Angelica activated and used her Encore to move Amina up to the Judge, ready to try and sway him. She then used her Showgirl trickery to teleport a Scheme Marker to the Performer, ready to score Leave Your Mark. The Doppleganger borrowed Johanna's Relic Hammer and wailed on Amina with her (0) Mimic, then engaged her to try and prevent her from swaying the Judge. Unfortunately, her feeble Fists couldn't keep Amina engaged, and she managed to get away and sway the Judge to the Arcanist's side - as well as killing a Sorrow with her (0) thanks to the Sorrow having no cards to discard!
The Emissary tried to blast Pandora, but she Soulstoned the damage away and pushed closer with Fading Memory, engaging Angelica.
The last Mage flurried away at Johanna, leaving her Slow. She moved forwards so that in case of death she could Finish the Job and drop a Scheme Marker for Leave Your Mark.
At the end of the Turn, the Arcanists had scored another VP from Hunting Party as well as one from the Judge and another from Leave Your Mark, while the Neverborn scored 1 VP from Leave Your Mark - the Primordial Magic finally finishing its sneaky run along the back of the large building. The score was 7-3 to the Arcanists.
At the start of Turn 4, Pandora discovered that she could use the 4/4/5 damage track on the Arcane Emissary's Relentless Charge, usually only usable once per turn during a charge, to do some serious damage to it, with Misery finishing it off. She used her (0) Incite to damage the Mage, but not enough. The Mage made the most out of not being dead by flurrying at Johanna, leaving her Burning, Slow and on 1 wound. Johanna activated and performed a drop and roll to stay alive.
The Doppleganger and Amina swapped places again, the Doppleganger having failed to Relic Hammer her to a pulp by a small margin.
The Performer continued scoring for Leave Your Mark and the Doppleganger managed to sway the Judge back, but even with the Gupps running back from the flanks to help the Neverborn couldn't make up the huge gulf in VP, leaving the Arcanists to run away with the victory. At least either way we had contributed to the Self-Righteous Man becoming a Lawyer of some description...!
I really enjoyed this game. Even though it was only my second game with Pandora, and the first went terribly, I felt as if her playstyle clicked. I'll have to try her some more - when I'm not trying to get wins for the Gremlins, that is!
Neverborn:
Pandora with Voices, Fugue State and Aether Connection
Primordial Magic (proxied by an old metal Sorrow)
Iggy with Depression
Doppleganger with Mimic's Blessing
Johanna
Guild Lawyer
Sorrow
Sorrow
Gupps
Schemes: Leave Your Mark, Public Demonstration
Arcanists:
Ironsides with Arcane Reservoir, Iron Determination and Warding Runes
Arcane Emissary with Ironsides' Conflux
Angelica
Amina Naidu with Warding Runes (proxied by a suitable model from the female multipart kit)
Oxfordian Mage with Blood Ward
Oxfordian Mage with Doom Ward
Performer
Schemes: Leave Your Mark, Hunting Party
Deployment:
Turn 1 began with the Lawyer handing out Fees to Angelica and advancing to get into position for Public Demonstration.
Ironsides then activated and revealed her gameplan... "You Lookin' at Me?"! This (1) Action pushes a model it's Cg towards her and forces them to make an attack. Uhoh. The Lawyer was incensed by her taunts, making a move towards her, but managed to cheat high enough to avoid getting close enough to start a fight. At this point, though, it was pretty clear to whom that 3 VP was going to!
While the Neverborn stalled for time by moving the Primordial Magic away behind a building and a Gupps around the other side, Angelica activated and used her Encore to push one of the Mages into range of the Lawyer.
Iggy ran forwards to allow the Sorrow to piggyback along with Misery Loves Company, but not before being pulled a little further by Amina's Summons. Burning wouldn't give the 3 VP away, so he set one of the Mages on fire.
The white-haired Oxfordian Mage discarded a card to take three Ca actions - fees, fees and more fees! The poor Lawyer ended up with Fees +3, meaning he'd be taking 3 damage at the end of the turn.
Pandora tried to make the most of the two Sorrow's Misery auras, but played it safe for now, not causing many Wp duels. The Doppleganger and Johanna both tried to Rebel Yell the Lawyer's Fees away, but just couldn't find the Rams they needed. The second Mage activated and lowered the Burning condition on their friend by 1.
Not seeing any way to escape the inevitable, the Doppleganger didn't cheat the initiative on Turn 2, allowing the Arcanists to go first. Ironsides chose a Sorrow to incite with her "You Lookin' at Me?" and, despite cheating low as much as possible (even with a Black Joker to hit!), the Sorrow gave up the 3 VP, and only for a single damage, too.
Ironsides repositioned to contest the Judge, allowing Pandora to walk forwards and punish her by making her hit herself repeatedly, even flipping a Red Joker for damage. After soulstones, Ironsides was left on 3 wounds - a single failed Wp duel would end her, thanks to the three Misery auras, but the two Sorrows and the Lawyer would score 3 VP at the end of the Turn from her being within 4" of them. Of course, the Lawyer would have to survive a second round of Fees first...!
Iggy survived a barrage from one of the Mages, but came out of it with Slow, meaning all he could do was walk up to Amina and the Mages and use his (0) to give them a Wp debuff. Moving up also meant he could protect the Sorrows with Martyr, which could lead to some VP being saved!
The lefthand Sorrow activated and used his (2) to Paralyse the Arcane Emissary - an action I had underestimated as the Sorrows are so slow and fragile! Angelica used her Encore to reposition the Emissary.
Amina activated and dropped a mountain of paperwork on Iggy, dealing with him and his Martyr aura so that one of the Oxfordian Mages could guarantee a kill on one of the Sorrows - with 1 wound left and a minimum damage of 2, Pandora's Martyr couldn't help the poor Sorrow.
The Doppleganger and Johanna tried again to help the Lawyer out, but with no cards left in hand and miserable luck neither could fish out the Rams they needed. This left the last Sorrow to sway the Judge, luckily not missing the 5 of anything he needed to escape Ironsides.
Meanwhile, away from all this chaos, the Performer tried to take on the Gupps, who left her on 1 wound in return. On the other side of the board, the Primordial Magic made its way forwards some more for Leave Your Mark.
At the end of the Turn, the Lawyer succumbed to his Fees before he could score for Public Demonstration, meaning the Neverborn could only score a single VP from it alongside the 1 VP from having the Judge swayed to their side. The Arcanists had managed to score for Hunting Party, meaning the score was now 4-2 to the Arcanists.
Due to the Neverborn flipping a Black Joker for initiative, Ironsides got to start Turn 3, using her Adrenaline to heal up and hitting Pandora, only for her to slip away with Fading Memories, positioning her where she could engage Ironsides, the Mage, the Emissary and Amina.
Pandora activated after Ironsides, cranking up the Misery, using her (0) Incite to deal damage to Ironsides twice, her Voices upgrade preventing the damage from being reduced. Three uses of (1) Incite was enough to grind Ironsides down, as well as one of the Mages, thanks to the two Misery auras increasing the damage of a failed Incite test to 3!
The Gupps foolishly activated before the Performer, forgetting about Manipulative and failing to do the last bit of damage needed and letting it run off into the Neverborn half of the table.
Angelica activated and used her Encore to move Amina up to the Judge, ready to try and sway him. She then used her Showgirl trickery to teleport a Scheme Marker to the Performer, ready to score Leave Your Mark. The Doppleganger borrowed Johanna's Relic Hammer and wailed on Amina with her (0) Mimic, then engaged her to try and prevent her from swaying the Judge. Unfortunately, her feeble Fists couldn't keep Amina engaged, and she managed to get away and sway the Judge to the Arcanist's side - as well as killing a Sorrow with her (0) thanks to the Sorrow having no cards to discard!
The Emissary tried to blast Pandora, but she Soulstoned the damage away and pushed closer with Fading Memory, engaging Angelica.
The last Mage flurried away at Johanna, leaving her Slow. She moved forwards so that in case of death she could Finish the Job and drop a Scheme Marker for Leave Your Mark.
At the end of the Turn, the Arcanists had scored another VP from Hunting Party as well as one from the Judge and another from Leave Your Mark, while the Neverborn scored 1 VP from Leave Your Mark - the Primordial Magic finally finishing its sneaky run along the back of the large building. The score was 7-3 to the Arcanists.
At the start of Turn 4, Pandora discovered that she could use the 4/4/5 damage track on the Arcane Emissary's Relentless Charge, usually only usable once per turn during a charge, to do some serious damage to it, with Misery finishing it off. She used her (0) Incite to damage the Mage, but not enough. The Mage made the most out of not being dead by flurrying at Johanna, leaving her Burning, Slow and on 1 wound. Johanna activated and performed a drop and roll to stay alive.
The Doppleganger and Amina swapped places again, the Doppleganger having failed to Relic Hammer her to a pulp by a small margin.
The Performer continued scoring for Leave Your Mark and the Doppleganger managed to sway the Judge back, but even with the Gupps running back from the flanks to help the Neverborn couldn't make up the huge gulf in VP, leaving the Arcanists to run away with the victory. At least either way we had contributed to the Self-Righteous Man becoming a Lawyer of some description...!
I really enjoyed this game. Even though it was only my second game with Pandora, and the first went terribly, I felt as if her playstyle clicked. I'll have to try her some more - when I'm not trying to get wins for the Gremlins, that is!
Saturday 8 October 2016
Painting Log - The New Queue!
Thursday 6 October 2016
Subscribe to:
Posts (Atom)