Showing posts with label Hobby. Show all posts
Showing posts with label Hobby. Show all posts

Wednesday, 19 October 2016

Painting Log - Gupps!

Some tabletop-ready Gupps and their Spawn Mother:



You only get enough Gupps in the Amphibious Assault box to make three bases of three, but some magnets allowed me to stretch that to four when needed! Here they are in their usual gangs of three:

Saturday, 8 October 2016

Painting Log - The New Queue!

Featuring the Neverborn...!



Also, I couldn't resist a painting up a Golden Piglet after reading Ulix's story 'The Price of Pork' in Crossroads. I'll have to play the Hog Wrastlin' Story Encounter at some point...!

Saturday, 1 October 2016

Reinforcements: Let's get creative!

Despite having lots of small parts, the Creative Taxidermy box wasn't that difficult to put together. A few gaps to fill, but not as bad as the Piglets or the bigger Pigs.



Looking forward to not having to proxy Piglets as their Stuffed counterparts from now on!

Wednesday, 14 September 2016

Painting Log - WIP Pigs!

Managed to get my Shifting Loyalties Hogs table-worthy, if not completely finished, only for Week 3 of our Campaign to be pushed back until next week. Oh well - I should be getting a regular 50ss game in instead, with one of the new Divergent Paths Encounters!







Now back to work on some actual Gremlins...

Sunday, 11 September 2016

Painting Log - The Queue!

Got around to undercoating the Hogs and getting a start on them today. This means my painting table is now even more cluttered!

I snapped a quick picture of (almost) everything I'm working on at the minute:



Hopefully some more of these will be finished soon! If I'm quick enough, I might even have my Shifting Loyalties crew all painted by Week Three.... :)

Saturday, 10 September 2016

Will O' The Wisp Review & Proxy

Since reading through the summaries of the new models from Ripples of Fate shortly after GenCon, I've been excited for the new Will O' The Wisps. Now that our local club's GenCon order has arrived, with a copy of Ripples of Fate, I've finally got my grubby mitts on the full rules for them.

The Wisps are 3ss Insignificant Swampfiends, with okay stats and Incorporeal to make up for their low wound count. They also have a nifty ability, Feed on the Lost, which drops Scheme Markers when nearby enemies fail a Wp duel, which works alongside their Wp-targeting melee attack. This ability and its ranged attack action, The Wisp's Call, which forces enemy models to walk towards it, will probably pique the interest of any Neverborn players who favour Pandora - it can pull a victim towards Pandora's Misery bubble, and cause plenty of Wp duels.

But it caught my eye because of a different master - Zoraida. They are Neverborn-only models, but Zoraida's Tarot Reading Upgrade allows her to hire Swampfiends out of Faction. As well as all of the utility above, the Will O' The Wisps have a (1) Tactical Action, Ever Changing Form. This action lets a Wisp take a (2) Tactical Action of another friendly Neverborn model, or one of its Upgrades. There are some restrictions - it can only be taken once per Turn, only during the Wisp's activation (no Obeying it!) and a single model can only be targeted by it once a turn. But even with these restrictions, the Wisps offer some amazing versatility for Zoraida.

Zoraida can pull off a lot of fun tricks with her Voodoo Doll, but it takes a fair bit of setting up - and not to mention her AP. The Wisps not only free up her AP, but can get a target Hemmed to almost two foot away from Zoraida - and out of her Line of Sight! And there's more - the Wisp's melee attack has a Trigger that hands out Slow. For 2 AP. a Wisp can Summon a Voodoo Doll and give Slow to both it and whatever target it manages to Hem. (It can also do something with The Wisp's Call, but there's currently some disagreement on exactly how it works..)

The one big problem with the Wisps is that their models aren't yet released. My solution is simple: a quick and dirty proxy! I dug through some old Wood Elf bits and hacked up so cork and made this:



I think it'll do for now. Hopefully I'll get a chance to try it out soon :)

Monday, 5 September 2016

Painting Log - First of the Rooster Riders!



Reinforcements - Rooster Riders!

These weren't as difficult to put together as I had imagined, although they were a little fiddly. I worry slightly about how they attach to the base, though...! Looking forward to putting them on the table, especially with Mah and Som'er.

Friday, 2 September 2016

Painting Log - Bad Juju and Waldgeists

Zoraida was the first plastic box I picked up and my first M2E Master. I've been almost exclusively playing her as Gremlins, but with Tarot Reading to take Waldgeists, which are amazing for schemes that involve holding areas. Bad Juju might not be the best Henchman, but the 'extra' AP from Zoraida's Obey and McTavish's Wrangle Critter mean he can be surprisingly flexible when he needs to be.



These models were a bit fiddly to put together - which is par for the course for Wyrd, really - but I really enjoyed painting them, and this was the first time I had ever used basing flock on the models themselves!

Sunday, 28 August 2016

Reinforcements - Wong, Mah and more Hogs!

After a long day's work, and lots of swearing, I have a couple of new Masters to try out:



I wasn't going to pick up Mah originally, but Trixiebelle is a great Henchman and I want to try a melee-oriented Mah crew out - some Rooster Riders are on their way, too, which I'm sure will find a place in several lists!