Showing posts with label Hogs. Show all posts
Showing posts with label Hogs. Show all posts

Thursday, 22 September 2016

Shifting Loyalties Campaign - Week 3 (Chaos Unleashed)

In Week 3 of our Shifting Loyalties Campaign, the Hogs faced off against Nix and the Ratcatchers. We played the only Divergent Paths Scenario that I hadn't yet played - The Trickster's "Chaos Unleashed", in which players have to Interact with a Trickster Marker and flip a card. Rams and Crows on this flip score 1 VP (max 2 per turn), and any other suit results in the Trickster being pushed by one of the players. The Weekly Event was Arcane Monument:

This week's encounter must include an Ancient Monument terrain piece. While placing terrain, randomly determine a player to place the Ancient Monument. The Ancient Monument is on a 50mm base and is Ht 5, blocking, impassable terrain. It may be placed anywhere on the table within 2" of the centreline. While within 2" of the Ancient Monument, models receive +2 Ca to all Ca actions.

Whenever a model within 2" of the Ancient Monument kills or sacrifices an enemy model, the Acting model's Crew gains 2 Scrip.

A lot to keep track of!

Scheme Pool: Distract, Cursed Object, Assassinate and Outflank

Gremlins:

Old Major with Corn Husks, Grotesque Trophy (Terror) and Expanded Palate (Eat Corpse Markers to heal up)
Gracie with Thick Hide (Regenerate +1)
The Sow
Wild Boar
Piglet
Piglet
Hog Whisperer (this week's new hire!)
3 Soulstones

Schemes: Distract and Cursed Object (must-takes for the Hogs, really, and Nix is not easy to Assassinate!)

Outcasts:

Nix
Sue
Killjoy with -1 Wp but +1 Ml
Obedient Wretch
Rat Catcher
Rat Catcher
Malifaux Rat
5 Soulstones


This Scenario used Blind Deployment - each player takes a number of Red or Black cards equal to the amount of models to be deployed, and shuffle them into a temporary deck. The players then take turns to place the cards face down all over the board, and then they are all flipped over. Finally, the players deploy their models one by one on top of the cards of their colour.

Deployment:





Despite the random Deployment, the Hogs managed to stay pretty close to each other. The lone Malifaux Rat staring down Old Major seemed like an odd choice, until I remembered Killjoy can Unbury whenever any model dies... erp!



Winning the Initiative, the Hogs went first, with a Piglet charging a Rat Catcher and Interacting as a (0) for Distract. The Rat Catcher hit him back, summoning the first Malifaux Rat of the game. The Hog Whisperer ran forwards with Reckless, casting Sooey with the +2 Ca bonus from the Arcane Monument to bring Old Major forwards a bit, but more importantly getting the second Piglet into his Pork Whisper'n bubble.

Nix charged the Wild Boar before it had a chance to activate, and began handing out Blight. The Wild Boar retaliated and gave him Distract, forgetting that Nix can choose not to receive Conditions. Oops! The Piglet interacted with the Trickster Marker, forgetting it only gave VP after the first turn. Old Major and the Sow advanced while Gracie chased the Obedient Wretch, only for the Wretch to Distract her. Meanwhile, Sue charged the Wild Boar, which cheated to stay around for another Turn.

At the end of the Turn, the Blight on all of the Hogs increased by 1.



Old Major began Turn 2 by stomping on the Malifaux Rat, having ensured there was no space for Killjoy to Unbury in base contact with it. Sneaky! He then used his Nudge to push The Sow forwards, into charge range of Sue. While Nix and the gang laid in on the Wild Boar, The Sow charged Sue with the crazy amount of Positive Flips from Old Major's Aura and her Three-Headed ability. Surviving, Sue used Ring of Fire to cause any enemy that ended an activation nearby to gain Burning +2. As the Wild Boar only had two wounds left, it tried to kill anything to heal up from Eat Your Fill, but to no avail.

The Hog Whisperer used his Sooey to pull the Piglet and The Sow out of combat, and tried to give Reactivate to The Sow, but failed. The Piglet charged back in after pushing the Trickster Marker back towards Old Major, who Interacted twice for a healthy 2 VP.

Gracie and the Piglet gave out Distract and Cursed Object, and gained Distract and Cursed in return. At the end of the Turn, the Wild Boar died from the Burning, and the Blight on all of the Hogs increased by 1. Both sides scored for Distract and Cursed Object.

Having failed to Reactivate, The Sow started Turn 3 with another Charge, but failed to kill Sue - flipping a Black Joker and leaving him on two Wounds.



Sensing his time was up, Sue unloaded into The Sow. Forgetting about Killjoy, the Hog Whisperer used his extra AP from Reckless to reposition and charge Sue, bringing forth the horrifying Killjoy, who immediately struck him down.



The Obedient Wretch denied any further VP for the Hogs by turning herself into a pair of rats (and I thought Gremlins were weird). Gracie, disinterested in the rats, wondered off.

One of the Piglets fell to mass Rat bites and Nix's ability to cause damage equal to the current level of Blight, which at that point was an awful lot.

At the end of the Turn, neither side scored for Distract, but both scored for Cursed Object.



The Blight on all of the Hogs increased again, and I had to resort to writing it on their cards instead as I ran out of dice!



Killjoy began the slaughter again on Turn 3, killing The Sow, who spawned two Piglets from her Farrowing ability. Surviving a charge from the Rat Catcher. these Piglets frantically fished for Crow triggers on their melee attacks to heal up, with only one of them succeeding.

Gracie decided to show Killjoy how it's done, charging in and leaving the monster with only a couple of Wounds remaining. She then gave herself Reactivate. Old Major pulled her out of engagement, after scoring another VP from the Trickster, ready for Gracie to charge again...



..which she did.

Meanwhile, the Malifaux Rats assembled themselves into a Rat King (again, I thought Gremlins were the strange ones...).

At the end of the Turn, the Hogs scored for Cursed Object and gained more Blight.







On Turns 4 and 5, the Piglets slowly fell to massed Rat bites, and Nix tried to kill Gracie using the massed Blight on her, but Regenerate, Hard to Kill and plenty of Rats (and Rat Catchers) to eat for Eat Your Fill kept her going.

Having kept the Trickster out of reach of the Rats and maintained Cursed Object and Distract, the Hogs ran away with the victory - scoring 12 VP and 6 Scrip in total!

The Hogs came out of this encounter very well, having cheated Aces and the Black Joker to avoid any Injuries. In the Aftermath stage, the Hogs acquired some new Skills and Equipment - Healing Salve for Gracie, which she can Annihilate to remove an Injury from a nearby model; a Tool Kit for the Hog Whisperer, allowing him to take (1) Interact Actions as a (0), just like the Piglets; a Long Lost Cousin for Old Major, from completing the Strange Times Bounty, allowing him to summon a Totem as a (0), and The Trickster's Favour, from winning the Scenario, a Skill that allows the user to choose Blind Deployment instead of the Deployment flipped for a game, but only once.

Being almost at the half-way point of the Campaign and with 10 Scrip remaining after buying a Bounty and their new Skills and Equipment, the Hogs can afford to hire a Master after their next game...! Which one, though? Hmmm...

Wednesday, 14 September 2016

Painting Log - WIP Pigs!

Managed to get my Shifting Loyalties Hogs table-worthy, if not completely finished, only for Week 3 of our Campaign to be pushed back until next week. Oh well - I should be getting a regular 50ss game in instead, with one of the new Divergent Paths Encounters!







Now back to work on some actual Gremlins...

Thursday, 18 August 2016

Shifting Loyalties Campaign - Week 2

Week 2 of our Shifting Loyalties campaign saw Old Major and the Hogs face off against The Daimyo again, as we have two Ten Thunders players using him as their Leader.

The Hogs added The Sow to their Arsenal for 3 Scrip as she was their first and only hire of the week.

Deployment: Flank Deployment
Strategy: Stake a Claim
Schemes: Protect Territory, Frame for Murder (Wild Boar)
Weekly Event: Vermin Infestation

Gremlins:

- Old Major with Corn Husks and Expanded Palette
- Gracie
- The Sow (proxied by a metal War Pig)
- Wild Boar
- Piglet
- Piglet

Ten Thunders:

- Toshiro the Daimyo with Command the Graves
- High River Monk
- High River Monk
- Lost Katanaka Sniper (appears on Turn 3)
- Komainu
- Injured Komainu (must discard a card upon activating or receive Slow)

Deployment:


The Piglets advanced, chasing Vermin markers around the table for Scrip (the Ten Thunders kept cheating in high cards to make the counters scurry away) until the Slow Komainu charged in and distracted them for a few turns. The Wild Boar tried to Interact with one of the Vermin Markers before going after the Daimyo, but flipped a Red Joker, taking 3 damage and ending his Activation!

The Sow advanced and squished a Vermin for 2 Scrip, while Old Major and Gracie moved up to the centre.



The Daimyo and one of the Monks squished a Vermin and repositioned to the other side of the board. The Sow took a charge from a Komainu and one of the Monks, taking some Burning counters and losing some health, but not enough to lose the positive flips to attack and damage from Three Headed, meaning she tore the Monk apart in return, with healing flip triggers as a bonus.

Old Major, with nothing much to do, tried to squish a Vermin while the Piglets brawled with the Komainu, but to no avail. The Wild Boar, too far to Charge anything, continued chasing after his Vermin Marker. The Daimyo summoned an Ashigaru, but with no cards left, the Ashigaru couldn't discard a card to charge, and Old Major gained Reactivate.



Gracie charged into the fray, targeting the Daimyo and flipping a Red Joker for damage on her second attack, killing him. Gracie Riled Up to gain Reactivate, finishing off the second Komainu and Eating her Fill to go back to full health.

The Sow charged the summoned Ashigaru, killing it, and Old Major took a (2) Interact Action to Stake his Claim.

Despite only having the Komainu and the recently arrived Katanaka Sniper left, the Ten Thunders fought on. The Komainu was eaten by Piglets while the Sniper took chunks of health from The Sow. With nothing left to do, the Hogs went about squishing Vermin and Protecting their Territory for Scrip. The Wild Boar caught his Vermin, almost dying in the process (which would have been great for Framed for Murder!) but sadly the Ten Thunders saved the Red Joker in their hand to kill one of the Piglets, who cheated death with an Ace to avoid injury after the game.



After a brutal game, not helped by extremely good flips for the Hogs and the opposite for the Ten Thunders, the Hogs ended with 7 VP, three Vermin Markers and one of two of the Scrip-scoring games needed for their Bounty, Strange Times. Gracie gained Tough Hide, for a horrific Regenerate +1, and Old Major bought a Grotesque Trophy, gaining Terrifying (All)!

Spare a thought for whoever has to face the Hogs next...!


Monday, 15 August 2016

Shifting Loyalties Campaign - Week 1

This week was the first of our Shifting Loyalties campaign!

I'm running an all-hog crew, lead my Old Major. My starting Arsenal is:

- Old Major with Corn Husks
- Gracie
- Wild Boar
- Piglet
- Piglet

Game 1: Old Major vs The Daimyo

Strategy: Reckoning
Schemes: Protect Territory, Distract
Weekly Event: Forbidden Texts

This game turned into a 6" x 6" scrum in the centre of the board pretty quickly. The Piglets grabbed themselves some Forbidden Texts with the help of Old Major's Corn Husks (renamed for this battle to 'Readin' Lessons'..), while the Wild Boar distracted the terrifying Jorogumo.

The 3" melee range on the Jorogumo meant it had a good pick of targets, and tried to maximise kills for Reckoning - but misjudged a Piglet, who killed it dead with a lucky blow!


(Dramatic re-enactment)

The Daimyo summoned some Ashigaru reinforcements and the Punk Zombie held its own, but eventually became pig feed.


By the third turn or so we were down to only two models, and the game ended when Gracie and Old Major finished off the Daimyo.

The Hogs came out of their first week without a scratch, and were up a good amount of scrip from their 4 VP and three Forbidden Texts. Old Major developed an Expanded Palette, allowing him to discard corpse markers around him to heal up - which will come in handy the next time he faces the Daimyo!